

"And now, here's the host of Shop 'Til You Drop..."

PAT FINN!
Shop 'Til You Drop was one of the most wildest shows I've ever seen, helmed upon by Pat Finn. Here's how it all worked
Two teams consisting of a male and female compete. The team that won the toss backstage would be shown a stunt to play, and the announcer would also act as a co-host for the stunt as well. Finn would review what the stunt was about, and then show them what to do, also laying out the objective. They are given the option to pass or play. If the team can achieve their objective
before the time expires, they'd win 100 points and a chance to go shopping on the lower floor of the mall. However, if the objective was not obtained, points would not be earned at all and shopping is not given. The other team plays the other stunt. In round 2, the other team would be shown the stunt and given the same option to pass or play, and stunts were now worth 200 points.
If a team won their stunt, they win the points and get to go shopping at one of the 7 stores among the lower floor of the mall. They win a prize
from the store they chose, and it's theirs to keep, no matter what. One of the stores actually happened to be the Shopper's Special, where if they chose the store that has the Shopper's Special, they win a mini-vacation to either somewhere in Arizona or California.
The Shopper's Challenge round decided the game. Beginning with the ladies, Finn would ask as many general knowledge questions as he could in a minute and 30 seconds
, otherwise 90 seconds. Each correct answer earns the team 50 points, and the teams would alternate
in-between questions. At the end of 90 seconds, whoever was in the lead would go on to shop until they drop. If there was a tie in points, the team would alternate one more time and one more question would be asked. If an incorrect answer was given, the opposing team automatically won.
This was the funnest part of the show. There were 6 boxes, varying in sizes. The merchandise in the boxes were totalling in over $1,000 worth of merchandise. One member of the team would then become the "exchanger," in which case the other was the "buyer." For the next 1:30, the "buyer" would open the first box, going down the table. After looking at the merchandise
item, the "exchanger" could either decide to keep it, or sell it to another part of the mall, where now the top floor
was accessible. To "sell," the "exchanger" would run to a part of the store, put the item down, take the store's box, run it over to the table and then hit the bell
. Anytime an item wanted to be kept, the "exchanger" could just take it over to the table. After the 6 were on the table and the last bell was hit, everything would be accumulated. If a box did not make it to the table, or if it was on the table but the bell was not rung, the box would be forfeited.
Finn would then review
the items (the announcer/co-host would do the describing), and then Finn would reveal the
price, which was in an envelope contained with the package. No matter what happens, the team gets to keep all the items they won, including the prizes from the stunts, and possibly the Shopper's Special vacation. If the team could accumulate up to at least $2,500 in merchandise, they'd win the dream
vacation!

FACTS:
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